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Bestiary & Charms

Hunt creatures, complete the bestiary, earn charm points, and unlock powerful combat bonuses.

The Bestiary tracks every creature you hunt. Complete entries to earn Charm Points, then spend them on Charms — passive bonuses that trigger when fighting the creature you assign each charm to.

How the Bestiary Works

  • Open the Bestiary window in-game to browse creatures by category (demons, dragons, amphibians, etc.).
  • Every kill advances your progress through three stages: Prowess, Expertise, and Mastery.
  • When you reach Mastery on a creature, that entry is complete and you receive a one-time Charm Point reward based on creature difficulty.
  • Elite monsters (★, ★★, ★★★) grant extra Charm Points on kill and can drop improved loot.
  • Completing bestiary entries also improves your odds of finding elite spawns in the wild.

Charm Points

Charm Points are earned automatically while hunting:

Source Charm Points
Complete bestiary — Easy creature30
Complete bestiary — Medium creature60
Complete bestiary — Hard creature180
Complete bestiary — Very hard creature520
Complete bestiary — Boss-level creature1,560
Kill Elite ★5
Kill Elite ★★10
Kill Elite ★★★15

Charms — How They Work

  • You must fully complete a creature's bestiary before you can assign a charm to it.
  • Each charm costs Charm Points plus 2,500 gold to assign.
  • Once assigned, the charm's effect has a chance to trigger every time you fight that specific creature.
  • You can reset all charm assignments for 50 Charm Points.
  • Charm Expansion (Game Store) unlocks additional charm slots beyond the default limit.

All 17 Charms

Charm Cost Effect
Parry120 ptsReflects damage back to the attacker
Wound120 ptsDeals 5% of target max HP as physical damage
Enflame80 ptsDeals 5% of target max HP as fire damage
Poison80 ptsDeals 5% of target max HP as earth damage
Freeze80 ptsDeals 5% of target max HP as ice damage
Zap80 ptsDeals 5% of target max HP as energy damage
Scald80 ptsFire damage over time
Divine Wrath80 ptsHoly damage proc
Low Blow120 ptsBonus critical hit chance
Cripple160 ptsReduces target speed (paralyze)
Curse200 ptsReduces target defense
Dodge200 ptsChance to avoid physical attacks
Adrenaline200 ptsIncreases your attack speed temporarily
Numb200 ptsReduces healing the creature receives
Cleanse200 ptsRemoves negative conditions from you
Bless200 ptsIncreases healing you receive
Vampiric Embrace200 ptsLife drain — heal based on damage dealt
Tip: Assign offensive charms (Wound, Enflame, Low Blow) to creatures you farm often. Defensive charms (Dodge, Bless, Cleanse) work best on dangerous hunts.

Elite Monsters & Bestiary

Elite creatures marked with stars are tied to the bestiary system. They hit harder, have more HP, and drop better loot — but also grant Charm Points and help you complete entries faster. The more bestiary progress you have on a creature type, the higher your chance of encountering elites.

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