Dungeon System
Instanced dungeons with levers, scaling bosses, barrier mechanics, and progressive unlocks.
Pull a lever, clear waves, defeat bosses with special mechanics, and claim rewards. Lower tiers must be cleared to unlock harder ones.

How Dungeons Work
- Find the dungeon lever in the world (each dungeon has its own entrance room).
- Stand on the participant tiles — some dungeons allow solo runs, others need a team.
- Pull the lever to start an instanced run. You are teleported inside with a time limit.
- Clear monster waves, solve barrier stone objectives, and reach the boss room.
- Defeat the boss (watch for phase changes and fake-death mechanics), then loot the reward chest.
- Completing a tier unlocks the next difficulty on your account.
Boss Mechanics
- Barrier stones — some bosses are protected until you destroy stone objects or complete an arena objective.
- Phase mechanics — bosses can change attacks, spawn adds, or become immune until you solve the room.
- Fake death — a boss may appear to die and then revive stronger; stay alert until the run completes.
- Run lock — only one active dungeon run per party; finish or fail before starting another.
- Elite scaling — dungeon monster difficulty uses the same multiplier table as Elite Monsters (skull tier affects HP, damage, speed, and loot).
Dungeon Tiers & Unlock Order
| Tier | Dungeon | Difficulty | Typical party | Unlock |
|---|---|---|---|---|
| 1 | Underworld | Low | 1–2 players | Available from the start |
| 2 | Dragon's Den | Medium | 2–4 players | Clear Underworld |
| 3 | Blazing Fire Hell | High | 3–4 players | Clear Dragon's Den |
| 4 | Catacombs | High | 3–4 players | Clear Blazing Fire Hell |
| 5 | Hero World | Legendary | 4 players recommended | Clear Catacombs |
| 6 | Underworld Z | Legendary+ | 4 players recommended | Clear Hero World |
Lever positions are placed in-game by the team. If a lever is missing after a server update, report it on the Help Desk.
Rewards
- Boss chest loot scales with dungeon tier — better equipment, gold, and consumables on higher tiers.
- Dungeon Coins (used in casino wheels and special vendors) drop from dungeon runs.
- Chance at rarity gems and crafting materials — see Rarity & Crafting.
- Battle Pass and daily quests may require dungeon completions — see Battle Pass.
Daily Bosses vs Dungeons
- Daily lever bosses (Zathroth, Raothic, Ankahmesh) are separate — personal 20h cooldown, short arena fights.
- Dungeons are multi-room instances with waves, stones, and progressive unlocks.
- Both systems drop valuable loot; dungeons focus on teamwork and tier progression.
Tips
- Bring healing potions, supplies, and team voice — higher tiers punish bad coordination.
- Learn barrier stone spawns before the boss fight so you do not wipe during immunity phases.
- Complete lower tiers first — legendary dungeons assume you know the core mechanics.