Bestiary & Charms
Hunt creatures, complete the bestiary, earn charm points, and unlock powerful combat bonuses.
The Bestiary tracks every creature you hunt. Complete entries to earn Charm Points, then spend them on Charms — passive bonuses that trigger when fighting the creature you assign each charm to.
How the Bestiary Works
- Open the Bestiary window in-game to browse creatures by category (demons, dragons, amphibians, etc.).
- Every kill advances your progress through three stages: Prowess, Expertise, and Mastery.
- When you reach Mastery on a creature, that entry is complete and you receive a one-time Charm Point reward based on creature difficulty.
- Elite monsters (★, ★★, ★★★) grant extra Charm Points on kill and can drop improved loot.
- Completing bestiary entries also improves your odds of finding elite spawns in the wild.
Charm Points
Charm Points are earned automatically while hunting:
| Source | Charm Points |
|---|---|
| Complete bestiary — Easy creature | 30 |
| Complete bestiary — Medium creature | 60 |
| Complete bestiary — Hard creature | 180 |
| Complete bestiary — Very hard creature | 520 |
| Complete bestiary — Boss-level creature | 1,560 |
| Kill Elite ★ | 5 |
| Kill Elite ★★ | 10 |
| Kill Elite ★★★ | 15 |
Charms — How They Work
- You must fully complete a creature's bestiary before you can assign a charm to it.
- Each charm costs Charm Points plus 2,500 gold to assign.
- Once assigned, the charm's effect has a chance to trigger every time you fight that specific creature.
- You can reset all charm assignments for 50 Charm Points.
- Charm Expansion (Game Store) unlocks additional charm slots beyond the default limit.
All 17 Charms
| Charm | Cost | Effect |
|---|---|---|
| Parry | 120 pts | Reflects damage back to the attacker |
| Wound | 120 pts | Deals 5% of target max HP as physical damage |
| Enflame | 80 pts | Deals 5% of target max HP as fire damage |
| Poison | 80 pts | Deals 5% of target max HP as earth damage |
| Freeze | 80 pts | Deals 5% of target max HP as ice damage |
| Zap | 80 pts | Deals 5% of target max HP as energy damage |
| Scald | 80 pts | Fire damage over time |
| Divine Wrath | 80 pts | Holy damage proc |
| Low Blow | 120 pts | Bonus critical hit chance |
| Cripple | 160 pts | Reduces target speed (paralyze) |
| Curse | 200 pts | Reduces target defense |
| Dodge | 200 pts | Chance to avoid physical attacks |
| Adrenaline | 200 pts | Increases your attack speed temporarily |
| Numb | 200 pts | Reduces healing the creature receives |
| Cleanse | 200 pts | Removes negative conditions from you |
| Bless | 200 pts | Increases healing you receive |
| Vampiric Embrace | 200 pts | Life drain — heal based on damage dealt |
Elite Monsters & Bestiary
Elite creatures marked with stars are tied to the bestiary system. They hit harder, have more HP, and drop better loot — but also grant Charm Points and help you complete entries faster. The more bestiary progress you have on a creature type, the higher your chance of encountering elites.