Daily Boss System
Pull the lever with up to 4 players — 20-hour cooldown per boss and reward chests.
Pull the lever with up to 4 players. The player in front pulls it. Defeat the boss within the time limit, then open the reward chest. Each character has a personal 20-hour cooldown per boss.

How to Enter
- Stand on the participant tiles in front of the lever — up to 4 players.
- The player standing in front of the lever pulls it.
- You are teleported into the boss arena. Clear the room within the time limit or you get kicked out.
- After killing the boss, a teleport appears to the reward chest.
- Fake death inside the arena does not drop your items — you respawn in the fight.
Difficulty Grades
When the player in front pulls the lever, a Choose Difficulty window opens.
| Grade | What can spawn | Rewards |
|---|---|---|
| Easy | Normal boss only | Standard chest loot |
| Medium | Normal, Green or White Skull (random) | Better stats; Green skull may drop crafting mats |
| Hard | Up to Red Skull (random) | Crafting materials + chance for casino coins (White+) |
| Very Hard | Green, Red or Black Skull only | Best casino coins & crafting mats on kill |
- The boss skull color and shader show which tier spawned.
- Higher skull tiers increase bonus chest roll chance after the fight.
- All party members on the lever tiles share the same run difficulty.
Boss List
| Boss | Min Level | Time Limit | Mechanics |
|---|---|---|---|
| Lord Drahkmar | 30+ | 20 min | Barrier phases |
| Babel | 50+ | 15 min | Summon tiers |
| Ruined King | 80+ | 20 min | Phase mechanics |
| Zathroth | 120+ | 15 min | Multifloor arena |
| Ankahmesh | 200+ | 15 min | — |
Rewards
- Chest loot uses rarity rolls, item level scaling, and bonus EXP on open.
- Lord Drahkmar & Ruined King chests can trigger extra bonus rolls on open.
- Each character has their own 20-hour cooldown per boss.